TriggerSpawnSquad
组件Custom GameMode
TriggerSpawnSquad
描述
从TriggerReceiver类派生
用法
注释
变量
名称 | 类型 | 描述 |
---|---|---|
RespawnType | enum | |
CapType | enum | |
team | Team | |
respawnType | RespawnType | |
squadMembersToSpawn | int | |
pathGroup | ScriptedPathGroup | |
spawnAtPathGroupNodes | bool | |
detectionGroup | TriggerDetectionGroup | |
onSquadAlerted | TriggerSend | |
squadState | SquadState | |
squadMemberInfo | SpawnInfo[] | |
squadMemberAIInfo | AiInfo[] | |
aliveActorsOnTeamCap | CapType | |
onSpawnCompleteTrigger | TriggerSend | |
isAlert | bool | |
walkWhileUnalerted | bool | |
slowDetection | bool | |
leavePathGroupWhenAlerted | bool | |
allowLeaveVehicleWhenStuck | bool | |
followersInvisibleToUnalertedEnemies | bool | |
engagementRule | Squad.EngagementRule | |
order | OrderDefinition | |
overrideName | string | |
overrideSpawnPoint | Transform | |
loadout | LoadoutInfo | |
overrideSkin | ActorSkinData | |
equipped | EquippedSlot | |
health | Health | |
hp | float | |
attackersIgnoreEngagementRule | bool | |
dropsAmmoWhenKicked | bool | |
Health | enum | |
EquippedSlot | enum | |
useAutoPick | bool | |
autoPickStrategy | AiActorController.LoadoutPickStrategy | |
primary, secondary, gear1, gear2, gear3 | WeaponState | |
weaponStates | WeaponStates | |
skill | AiActorController.SkillLevel | |
modifier | AiActorController.Modifier |