TriggerSpawnSquad
组件Custom GameMode
TriggerSpawnSquad
描述
从TriggerReceiver类派生
用法
注释
变量
| 名称 | 类型 | 描述 |
|---|---|---|
| RespawnType | enum | |
| CapType | enum | |
| team | Team | |
| respawnType | RespawnType | |
| squadMembersToSpawn | int | |
| pathGroup | ScriptedPathGroup | |
| spawnAtPathGroupNodes | bool | |
| detectionGroup | TriggerDetectionGroup | |
| onSquadAlerted | TriggerSend | |
| squadState | SquadState | |
| squadMemberInfo | SpawnInfo[] | |
| squadMemberAIInfo | AiInfo[] | |
| aliveActorsOnTeamCap | CapType | |
| onSpawnCompleteTrigger | TriggerSend | |
| isAlert | bool | |
| walkWhileUnalerted | bool | |
| slowDetection | bool | |
| leavePathGroupWhenAlerted | bool | |
| allowLeaveVehicleWhenStuck | bool | |
| followersInvisibleToUnalertedEnemies | bool | |
| engagementRule | Squad.EngagementRule | |
| order | OrderDefinition | |
| overrideName | string | |
| overrideSpawnPoint | Transform | |
| loadout | LoadoutInfo | |
| overrideSkin | ActorSkinData | |
| equipped | EquippedSlot | |
| health | Health | |
| hp | float | |
| attackersIgnoreEngagementRule | bool | |
| dropsAmmoWhenKicked | bool | |
| Health | enum | |
| EquippedSlot | enum | |
| useAutoPick | bool | |
| autoPickStrategy | AiActorController.LoadoutPickStrategy | |
| primary, secondary, gear1, gear2, gear3 | WeaponState | |
| weaponStates | WeaponStates | |
| skill | AiActorController.SkillLevel | |
| modifier | AiActorController.Modifier |
