SpawnPointNeighborManager
ComponentsMap
SpawnPointNeighborManager
Description
Stronghold pathfinding system, used to help bot plan attack routes in the game
Usage
Apply to an empty object, fill in the number of routes at Size
, and then configure each route in each Element *
.
Or just use Spawn Point Neighbor Manager.prefab in \Assets\Prefabs\Map Elements (recommended).
Comment
Variables
Name | Type | Description |
---|---|---|
a | SpawnPoint | Point A |
b | SpawnPoint | Point B |
landConnection | bool | Land transportation is possible between the AB and AB strongholds. |
waterConnection | bool | Waterways are available between the AB and AB strongholds |
oneWay | bool | Is a one-way route (A => B) |