HelicopterHud
ComponentsVehicle
HelicopterHud
Description
Used to monitor the values of the helicopter in real time and apply them to UI objects in the game.
Usage
Add anywhere, recommended to be mounted on top of the UI parent object
Comment
If no helicopter is specified, the component will automatically look for the helicopter component of the bound parent.
Variables
Name | Type | Description |
---|---|---|
helicopter | Helicopter | target surveillance helicopter |
autoHover | GameObject.PlaneHud.Indicator | Autohover state (ready=UI object shown when enabled, waiting=UI object shown when disabled) |
countermeasureIndicator | GameObject.PlaneHud.Indicator | Autohover state (ready=UI object shown when enabled, waiting=UI object shown when disabled) |
horizontalSpeedText | Text | Text object showing horizontal speed (purely numeric, will overwrite the original text) |
verticalSpeedText | Text | Text object showing vertical velocity (purely numeric, will overwrite the original text) |
altitudeText | Text | Text object showing elevation (purely numeric, will overwrite the original text) |