Projectile
ComponentsWeapon
Projectile
Description
Usage
Comment
Variables
Name | Type | Description |
---|---|---|
autoAssignArmorDamage | bool | Whether or not to automatically allocate damage to each part of an armored vehicle |
armorDamage | Vehicle.ArmorRating | Damage Type (SmallArms = light weapons, HeavyArms = heavy weapons, AntiTank = anti-armor weapons) |
speed | float | Velocity (*m/s) |
impactForce | float | {机翻}force of impact or thrust |
lifetime | float | Existence time |
damage | float | damage |
balanceDamage | float | Impact (affects player balance) |
impactDecalSize | float | {机翻}impact area |
passThroughPenetrateLayer | bool | {机翻}Through the penetration layer |
piercing | bool | Does it penetrate |
makesFlybySound | bool | Make noise as you fly by. |
flybyPitch | float | flight distance |
dropoffEnd | float | {机翻}End of decline |
gravityMultiplier | float | gravitational effect |
damageDropOff | AnimationCurve | {机翻}Damage decay curve |
inheritVelocity | bool | {机翻}Inheritance speed |