Projectile
ComponentsWeapon
Projectile
Description
Usage
Comment
Variables
| Name | Type | Description |
|---|---|---|
| autoAssignArmorDamage | bool | Whether or not to automatically allocate damage to each part of an armored vehicle |
| armorDamage | Vehicle.ArmorRating | Damage Type (SmallArms = light weapons, HeavyArms = heavy weapons, AntiTank = anti-armor weapons) |
| speed | float | Velocity (*m/s) |
| impactForce | float | {机翻}force of impact or thrust |
| lifetime | float | Existence time |
| damage | float | damage |
| balanceDamage | float | Impact (affects player balance) |
| impactDecalSize | float | {机翻}impact area |
| passThroughPenetrateLayer | bool | {机翻}Through the penetration layer |
| piercing | bool | Does it penetrate |
| makesFlybySound | bool | Make noise as you fly by. |
| flybyPitch | float | flight distance |
| dropoffEnd | float | {机翻}End of decline |
| gravityMultiplier | float | gravitational effect |
| damageDropOff | AnimationCurve | {机翻}Damage decay curve |
| inheritVelocity | bool | {机翻}Inheritance speed |
