ExplodingProjectile
ComponentsWeapon
ExplodingProjectile
Description
Explosive Projectile
Usage
Refer Projectile
It is recommended to configure an Audio Source component to place bullet flight sound effects for a better gameplay experience.
Comment
Variables
Name | Type | Description |
---|---|---|
smokeTime | float | The playback time of the Particle System group under this Projectile and sub-levels. |
renderers | Renderer[] | Renderer for Projectile models |
trailParticles | ParticleSystem | |
impactParticles | ParticleSystem | explosion of particles |
activateOnExplosion | GameObject | Objects activated at the time of the explosion |
deactivateAgainTime | float | |
damage | float | blast damage |
balanceDamage | float | Impact (affects player balance) |
force | float | |
damageRange | float | radius of damage |
damageFalloff | AnimationCurve | Damage curve (distance) |
balanceRange | float | impact radius |
balanceFalloff | AnimationCurve | Shock curve (distance) |