ExplodingProjectile
ComponentsWeapon
ExplodingProjectile
Description
Explosive Projectile
Usage
Refer Projectile
It is recommended to configure an Audio Source component to place bullet flight sound effects for a better gameplay experience.
Comment
Variables
| Name | Type | Description |
|---|---|---|
| smokeTime | float | The playback time of the Particle System group under this Projectile and sub-levels. |
| renderers | Renderer[] | Renderer for Projectile models |
| trailParticles | ParticleSystem | |
| impactParticles | ParticleSystem | explosion of particles |
| activateOnExplosion | GameObject | Objects activated at the time of the explosion |
| deactivateAgainTime | float | |
| damage | float | blast damage |
| balanceDamage | float | Impact (affects player balance) |
| force | float | |
| damageRange | float | radius of damage |
| damageFalloff | AnimationCurve | Damage curve (distance) |
| balanceRange | float | impact radius |
| balanceFalloff | AnimationCurve | Shock curve (distance) |
