SpawnPoint
ComponentsMap
SpawnPoint
Description
The base class of CapturePoint and VehicleSpawner,this component is generally not used
Usage
Instead of using this component, its subcomponents are usually used.
Comment
Variables
Name | Type | Description |
---|---|---|
defaultOwner | enum.Team | Initial default for all teams (Neutral=to be occupied, Blue=Eagle team, Red=Raven team) |
protectRange | float | Bot's radius of movement within the point (when defending this point) |
defenseStrategy | enum.DefenseStrategy | Defense Policy (Default=Default, NeverAutoDefend=No AutoDefend, AlwaysAutoDefend=AutoDefend) |
vehicleFilter | class.VehicleFilter | What Type of vehicle can be used to reach this point (landcraft=land warfare, amphibious=amphibious, watercraft=water warfare, air=helicopter, airFastmover=airplane, allowOnlyFromFrontlineSpawnUsage) |
shortName | string | Point abbreviation name |
spawnpointContainer | Transform | Birth point register. (Determines where the Bot and the player will be born. Empty objects added within empty objects in this register are considered birth points) |
isRelevantPathfindingPoint | bool | |
captureAnimation | class.CaptureAnimation | |
helicopterLandingZones | Transform[] | |
animators | Animation[] | |
neutralCapturedAnimation | string | |
blueCapturedAnimation | string | |
redCapturedAnimation | string |