MountedStabilizedTurret
ComponentsVehicle
MountedStabilizedTurret
Description
Derived from MountedWeapon
Mounted turret weapons
Usage
ReferMountedWeapon and RFTools's prefab
Comment
Variables
Name | Type | Description |
---|---|---|
bearingTransform | Transform | yaw axis |
pitchTransform | Transform | pitch axis |
sensitivityX | float | yaw sensitivity |
sensitivityY | float | pitch sensitivity |
clampX | Clamp | Yaw angle limits (enabled=enabled or not, min=min, max=max) |
clampY | Clamp | Pitch limitation (enabled=enabled or not, min=minimum, max=maximum) |
clampNotch | ClampYNotch[] | Angle Limit Points (generally used in cases where the height around the turret is inconsistent) Points can be visualized as a trapezoid with a top base, bottom base and height (refer to Unity documentation) |
useMaxTurnSpeed | bool | Use maximum rotation speed |
maxTurnSpeed | float | maximum rotation speed |
useSpring | bool | Use a spring (which almost no one uses, can't figure it out) |
springAmount | float | |
springForce | float | |
springDrag | float | |
type | enum.Type | type of clampnotch |
bearingAngle | float | yaw angle(clampnotch) |