ArcadeCar
ComponentsVehicle
ArcadeCar
Description
Derived from Vehicle
Vehicle with physical driving effects
Usage
Refer Vehicle
Please add the Rigidbody component yourself, or you will get an error!
Comment
Variables
Name | Type | Description |
---|---|---|
reverseTurnType | enum.ReverseTurnType | (Reverse Speed,Reverse Throttle,Never) |
acceleration | float | acceleration |
reverseAcceleration | float | Reverse acceleration |
accelerationTipAmount | float | Accelerated tilt level |
frictionTipAmount | float | Degree of brake tilt |
topSpeed | float | Maximum speed |
speedTurnTorque | float | Degree of steering by speed |
baseTurnTorque | float | steering level |
tankTurning | bool | Enable tank steering (steering in place) |
slideDrag | float | Lateral resistance |
brakeDrag | float | Brake Resistance |
driftByAcceleration | bool | Accelerated drift (really didn't feel like it was that noticeable) |
brakeAccelerationTriggerSpeed | float | Minimum trigger speed for brake drift |
driftByBrake | bool | Enable brake-drift |
brakeDriftMinSpeed | float | Brake Drift Minimum Speed |
driftingSlip | float | |
driftDuration | float | Drift Duration |
isAmphibious | bool | The vehicle is amphibious. |
extraStability | float | Additional stability (affects center of gravity) |
groundDrag | float | ground resistance |
groundAngularDrag | float | ground angular resistance |
groundSteeringDrag | float | Ground steering resistance |
airDrag | float | atmospheric drag |
airAngularDrag | float | Angular resistance of air (acting on angular velocity?) |
downforcePerSpeed | float | Downward force that varies by velocity (velocity, directional, not speed) |
suspensionShiftSounds | SoundBank | Suspended sound effects |
brakeSounds | SoundBank | Brake Sound |