PlaneHud
ComponentsVehicle
PlaneHud
Description
Used to monitor the values of the aircraft in real time in the game and apply them to UI objects.
Usage
Add anywhere, recommended to be mounted on top of the UI parent object
Comment
If no helicopter is specified, the component will automatically look for the airplane component of the bound parent.
Variables
Name | Type | Description |
---|---|---|
plane | Airplane | Target Monitoring Aircraft |
gearIndicator | GameObject.Indicator | Landing gear status (ready = UI object shown when ready, waiting = UI object shown when busy) |
airbrakeIndicator | GameObject.Indicator | Decelerator state (trigger ready when the aircraft's vector.y is less than -0.3, otherwise waiting. ready = UI object shown when ready, waiting = UI object shown when busy) |
countermeasureIndicator | GameObject.Indicator | Thermal booby trap status (ready = UI object shown when ready, waiting = UI object shown when loaded) |
speedLabel | Text | Text object showing speed (purely numeric, would overwrite the original text) |
altitudeLabel | Text | Text object showing elevation (purely numeric, will overwrite the original text) |