ScriptedBehaviour
ComponentsRavenscrpit
ScriptedBehaviour
Description
Instantiating custom Ravenscrpit scripts to game objects
Usage
Attachment to the target game object
Refer RFCreator Project
Comment
Variables
| Name | Type | Description |
|---|---|---|
| source | TextAsset | Ravenscrpit file |
| behaviour | string | The name of the behavior to be used (can be left blank to allow automatic matching in case the file name matches the behavior name registered with the script) |
| targets | class.NamedTarget[] | Target object to be used within the script (Size=quantity. Fill in Size first, then configure the target in Element, name = id to be defined for this target, value = target object) |
