Mortar
ComponentsVehicle
Mortar
Description
Derived from MountedWeapon
A weapon used as a mortar, characterized by automatic handling of the point of impact collimator.
Usage
Comment
Ballistics need to be configured in Rocket?
Variables
| Name | Type | Description |
|---|---|---|
| maxRange | float | Maximum Attack Range |
| minRange | float | Minimum Attack Range |
| defaultRange | float | Default drop point range |
| rangeChangeSpeed | float | range transformation unit |
| trajectoryHeight | float | trajectory altitude |
| targetSpreadRange | float | Diffusivity (the larger the less accurate) |
| aimIndicator | GameObject | Drop point marker (an empty object with a Projector component, which should be under the weapon sub-level) |
